



ts4script: These are also script modifications. Example: you can't put it in 'The Sims 4/Mods/Script Mods', it has to be in 'The Sims 4/Mods' zip file inside Mods folder, but you can't put them inside any other if you're crazy about organizing your mods folder. Meaning you have to open it and check if it's a.

pyo/.py: These are script modifications. This type of file carries custom content like clothing, genetics, objects, mods, etc. package: Most of what you download should come like this. You can organize it however you want! Mod Types Here's how my mods folder looks like right now: This will make sure you can create folders inside "Documents/Electronic Arts/The Sims 4/Mods" to organize things if you want. If there's no Resources.cfg file in your folder you can download it here: goo.gl/pQ1s8S For those of you that used the merged version, there isn’t any difference to the installation process, but for those that use the unmerged files, you will also need to make sure you include the “texture” files, to make sure everything appears correctly in game.įor keeping a more organised mods folder, I’ve made sure to include part 1 of the set into both the unmerged and merged download options.If it's not like above you should copy from here and replace it, then press CTRL+S to save. For example there are 6 steel doors that all share the same textures, so for that small group of items I’ve been able to make the file size only 1/6th of what it would usually be. Traditional Window 2: tall, medium, shortĪs there is plenty of cc to be released in the future this set now has shared textures between multiple items. Traditional Window 1: tall, medium, short Steel Double Doors: tall, medium, short Steel Bi-fold Doors: tall, medium, short Steel Windows (2 tile): tall, medium, short Steel Windows (1 tile): tall, medium, short This month we focused on windows and doors, so that you could create the Brownstone of your dreams :)
