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Stalker call of pripyat quests
Stalker call of pripyat quests











stalker call of pripyat quests

A deadly storm called an emission, that the player has to witness from inside a building or cave to survive, happens roughly once a day, causing the anomalies to react in strange ways to create more artifacts. Artifacts found in these anomalies often provide benefits such as increased stamina or protection, but they are also nearly all radioatice. They are now uniquely designed and always visible on your PDA-map. In addition stalker that roam the zone offer a fast-traveling service in exchange for a little bit of money, allowing the player to get to almost anywhere in the area in a short time - including the really big anomalies. In addition the interface has been completely revamped now offering a better arranged inventory, slots for two main weapons (as opposed to one weapon and a side-arm in the previous titles) and four quick-slots to put food or medicine in for fast usage. A semi-automatic shotgun on the other hand increases the available arsenal of firepower and helmets are now separated from the body armor allowing for wild combinations. Two mutants, who were removed from the original game. This time around two new mutants are added to the wildlife of the zone: the psi-using Burer and the powerful Chimera. And the factions aren't that important anymore, although the player will eventually become friendly with one or more depending on what quests the player completes and how he behaves. As opposed to it's predecessors, the quests are almost completely created by hand and have no time-limit on them although it can happen that other stalkers already completed the quest if the player waits to long. Talking to NPCs, fulfilling quests, exploring the different areas, finding powerful artifacts and shooting stuff - the usual. The player is put right in the middle, looking through the eyes of Major Degtarew with total freedom to do what he wants. The zone and it's inhabitants still have their own lives with stalker, bandits and mutants roaming the three different areas of the game both on the ground and underneath. The second stand-alone-addon S.T.A.L.K.E.R.: Call of Pripyat puts the player back into the zone - this time after the end of the main game and with a completely new character. To find out what happened, the Ukraine Intelligence sends Major Degtarew disguised as a stalker into the region east and southwest of Pripyat and ultimately the eastern part of the ghost town itself. But although the five helicopter-pilots had a detailed map with every anomaly on it, they crashed. After the destruction of the brain-melter by Strelok, everyone in the zone is pushing towards the reactor - even the military. Not an American user? DescriptionTwo weeks have gone by since the end of S.T.A.L.K.E.R.: Shadow of Chernobyl.













Stalker call of pripyat quests